Xbox CEO Announces 3,200 Job Cuts Amid Restructuring
Xbox to cut workforce by 3,200 roles, four studios to leave under new management.

Xbox CEO Asha Sharma has announced the most significant restructuring in the gaming division's history, which includes cutting the workforce by approximately 3,200 roles through fiscal year 2027. This decision was made due to the company's falling margins and hardware crisis.
The job cuts will be implemented in two phases, with 1,600 role eliminations taking effect immediately and the remaining reductions spread across the year. Four studios, including Compulsion Games and Double Fine Productions, will leave Xbox under new management, while Ninja Theory and Undead Labs will move to new ownership with funding to complete their current projects.
Sharma acknowledged the human cost of the restructuring, stating that she knows it is painful for the affected employees. She emphasized that the decision says nothing about the talent or dedication of the employees who will be leaving the company. The affected employees had joined Xbox through acquisitions, recruitment, or sheer love of the industry.
The reason behind the restructuring is the company's core problem of running margins three to ten times lower than comparable platform and publishing businesses. Xbox entered the current console generation with a smaller install base and a heavier cost structure, which led to bets on Game Pass, multi-platform expansion, and a wider content portfolio failing to grow fast enough to offset the costs.
The company will also be simplifying its management structure, reducing management layers from as deep as 14 to no more than five, and to three where possible. Platform teams have grown 40 percent larger since the start of the current console generation, even as player numbers and playtime declined. Vendor spending will be reduced by half.
Helen Chiang has been named Xbox's first chief operating officer, taking end-to-end responsibility for the business. The restructuring is expected to have a significant impact on the gaming industry, with Xbox being one of the major players in the market. The company's decision to cut its workforce and simplify its management structure is seen as a necessary step to ensure its long-term viability.
The job cuts will affect various studios, including Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios, in varying degrees. However, no publicly announced first-party game or project is being cancelled. The future of Arkane, a studio based in France, is still uncertain, as it has begun a required consultation process with its Works Council over its future.
The restructuring is expected to be completed by the end of fiscal year 2027. The company will be providing support to the affected employees, including severance packages and outplacement assistance. The exact details of the support packages have not been disclosed.
In conclusion, the Xbox restructuring is a significant development in the gaming industry, with the company taking drastic measures to ensure its long-term viability. The job cuts and management simplification are expected to have a major impact on the company's operations and its position in the market.